![]() There seem to be dozens, if not more than 100, of these individual little story bits that can play out. Another event has your party stumble across a small village held hostage by a group of antagonists, and you make a decision on how you want to proceed with the situation. Depending on your choice, you may get a new piece of equipment, a transformed character, or nothing at all. Here I was given three options, to take the gemstone, say a prayer, or just leave it as is. One of the characters wanders off and finds a shrine with a gemstone attached. To lay out an example, one such event has my party traveling through a cave. Each of your party members has a set of randomized personality traits, which will affect which events that appear, and other factors can also alter how these events may carry out. As you proceed through Wildermyth, the game will semi-randomly draw one of these 'story packets' and stitch them together in a truly unique campaign that won't be quite the same as anyone else.Įven more impressively, each event has a variety of permutations based on the characters in your party, their personalities, their relationships, and their histories. Rather than a typical front-to-back storyline, imagine a deck comprised of dozens of individual 'story packets', each of which is a short event involving the characters in your party. Each 'chapter' opens with a bespoke written opening and each chapter ends with a bespoke ending, but everything that happens in between chapter bookends is 'procedural', both in terms of gameplay and writing. How Wildermyth works is like this: at the start of the game, you generate a few characters and pick one of five 'campaigns' to play through, with most of these being five chapters long (a campaign being about 5-10 hours each). ![]() Since it's a bit atypical from most of the RPGs we cover, let me lay it out. ![]() It incorporates tactical combat as well, but the game's overall procedural structure is where it primarily makes its mark. I'd probably describe it as something reminiscent of a table-top experience, only with the game itself acting as your DM. All of these elements change and develop over the course of a playthrough, as characters age, encounter mysteries, and overcome challenges.So what is Wildermyth? According to its store page, it is a 'character-driven, procedurally-generated tactical RPG'. We've paid loving attention to breaking molds and exploring new ideas: no orcs, elves, or goblins here-but watch out for the telepathic insect-dragons and the clockwork undead.Įxtreme Character DepthEach of your heroes has their own unique generated history, personality, and appearance, and will form relationships with your other heroes. Reintroduce them in the next adventure, and over many lifetimes the myths you make will form your own legendary pantheon.Īn Imaginative Papercraft WorldThe Yondering Lands, where the game is set, is a richly layered world populated with hand-painted 2D characters and scenery. ![]() Where does your myth lead? Come help us uncover it!Īll heroes die someday… but you get to hold on to your favorites. Unravel mysteries and share pensive moments in an ever-new fantasy setting that blends hard truths and sacrifice with humor and personal storytelling. Combat unexpected threats and strange monsters across interactive battlefields. Lead a band of heroes as they grow from reluctant farmers into unique, legendary fighters. ![]() Like the best tabletop roleplaying experiences, Wildermyth gives you choices and answers your every decision with consequences that drive your characters forward. Wildermyth is a character-driven, procedurally-generated tactical RPG. ![]()
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